teejaydubNov 1, 2018Declaring War on ButtonsThis'll be a blog post that discusses a few game design decisions that I made within a (slightly) larger project. In an effort to get...
teejaydubJul 3, 2018A fundamentally AI-powered gameIntro Recently, I had a discussion with some friends about what makes games different, and how to make a unique game. We talked about...
teejaydubMay 25, 2018Cloud-based Wavenet TTS for UNITYIt's the next morning, and, of course, right back into this "weekend" project of real-time, cloud based, neural network generated voices...
teejaydubMay 24, 2018Cloud-based Wavenet TTS for PYTHONOkay, it's about to be 2AM. Do you ever get that feeling, when you have this supreme urge to finish something? Maybe it's a book you're...
teejaydubApr 29, 2018The Big ThreeAnother day, another game in development. I’ve put the previous title on hold and begun development to explore an idea that I’ve had for...
teejaydubOct 5, 2017Random Name GenerationSince this game is still very much in the documentation phase, I’m exploring different ideas on how to approach particular aspects of the...
teejaydubSep 27, 2017Exploring non-static spritesThis is a first in a series that explores the educational journey that I take towards making a game. I’ll have different focuses each...